Point-cost here was tricky: They have a net of 1 skill over a Black Orc, since they lost one stat increase and gained another of equal value. You could also look at them as frenzied Black Orcs: they move 5 instead of 4, but have less armor. They are very similar to Norse Werewolves, but they don't move as fast. More from D&D Hobgoblin lore, but they seem to fit well enough so I don't think I'm violating the 'nothing vastly different' rule. Also, the team can only have two of them.half the number of blitzers means they'll have a tougher time playing cage, which makes them quite different to orcs just from that. The Blitzers are similar to orcs, but with less armor. It also makes their first skill choice an interesting one: do they go with dodge for being a squirrelly ball carrier, or block, to be a resilient one with defender possibilities? That should set them along a semi-survivable career path, and make them annoying to play against. The Runners of the Hobgoblins are the sneakier members of the tribe, so I gave them side-step. you don't have to please everyone: different people have different acceptance levels for such things. You could have the best idea in the world, but some won't approve of it because it doesn't have the official stamp. Be ready to have some people reject it & hate it for no other reason than it is not official canon. Run your idea by other people and play test it.ĥ. A subtle difference may be all you need, but there should be a difference.Ĥ. An Undead & Necromantic team are similar since they share many of the same players: but the different players they have & the different skills cause them to play differently. Pro elves will rely more on their catchers & Wood Elves their wardancers. Is your new team no different than one that is already out there? Look at the other teams for guidance. A Pro Elf team and a Wood Elf team are very similar, but different enough that they will play differently. Space Marines are going to break the game. Flying or teleporting players are probably going to break the game. If so you're likely to run into serious resistance to your idea. Are you creating something that is vastly different than anything else in the game? If your linemen look like Jordell Freshbreeze you're doing it wrong.Ģ. If not Tier 2 or 3, then you might run into resistance from other players, thinking you are just trying to cherry pick the best of everything. There are a few key issues to keep in mind when designing a new roster: I mean a Hobgoblin team independent and taking the field for their own purpose. those are subjugated and broken hobgoblins. Not a Chaos Dwarf team with nothing but hobgoblins. So I don't know if this team has already been created (or how many times: someone may have already made a Hobgoblin team) but I've had it in my head for awhile that it would be fun to have a 'Hobgoblin team'. And most fans of the game have tinkered with creating their own roster. Everything from all forest spirits, to dragonmen, demon teams & more. Anyone who's been playing Blood Bowl for a long time knows there are many more unofficial teams out there than there are official teams.
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